Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
45%
Ball possession
55%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
13
Total shots
10
2
Shots on goal
3
5
Shots off goal
5
11
Shots inside the Box
5
2
Shots outside the Box
5
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
6
Blocked shots
2
22
Touches in the opposition Box
15
0
Offsides
2
16
Free kicks
10
4
Corner kicks
6
17
Throw ins
18
10
Fouls
16
2
Yellow cards
4
34
Duels won
31
5/7 (71%)
Tackles
10/13 (77%)
24
Clearances
14
4
Interceptions
8
299/390 (77%)
Passes
391/485 (81%)
18/54 (33%)
Long Passes
23/54 (43%)
54/93 (58%)
Passes in final third
48/93 (52%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.76
6/17 (35%)
Crosses
4/22 (18%)
2
Goalkeeper saves
2
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
4
2
Shots on goal
1
3
Shots off goal
2
8
Shots inside the Box
3
2
Shots outside the Box
1
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.33
5
Blocked shots
1
17
Touches in the opposition Box
8
0
Offsides
1
9
Free kicks
1
3
Corner kicks
5
8
Throw ins
8
1
Fouls
9
0
Yellow cards
1
19
Duels won
11
2/3 (67%)
Tackles
5/6 (83%)
11
Clearances
5
3
Interceptions
4
140/182 (77%)
Passes
202/247 (82%)
6/24 (25%)
Long Passes
8/23 (35%)
29/48 (60%)
Passes in final third
24/46 (52%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
4/9 (44%)
Crosses
1/8 (13%)
1
Goalkeeper saves
2
0.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
6
0
Shots on goal
2
2
Shots off goal
3
3
Shots inside the Box
2
0
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
1
Blocked shots
1
5
Touches in the opposition Box
7
0
Offsides
1
7
Free kicks
9
1
Corner kicks
1
9
Throw ins
10
9
Fouls
7
2
Yellow cards
3
15
Duels won
20
3/4 (75%)
Tackles
5/7 (71%)
13
Clearances
9
1
Interceptions
4
159/208 (76%)
Passes
189/238 (79%)
12/30 (40%)
Long Passes
15/31 (48%)
25/45 (56%)
Passes in final third
24/47 (51%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
2/8 (25%)
Crosses
3/14 (21%)
1
Goalkeeper saves
0
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wuhan Three Towns B and Guangdong Mingtu will play their match on 27 May 2026 at 07:30.All interesting information can be found in one place, like Wuhan Three Towns B vs Guangdong Mingtu score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wuhan Three Towns B vs Guangdong Mingtu score and info in recent games:
Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
Guangdong Mingtu - Wuhan Three Towns B (01.07.2025 | 01 Jul 2025 | 01/07/2025) 2:3 China League 2
Wuhan Three Towns B - Guangdong Mingtu (26.04.2025 | 26 Apr 2025 | 26/04/2025) 0:0 China League 2
Last played matches of teams:
Wuhan Three Towns B
Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
Jiangxi Liansheng - Wuhan Three Towns B (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 China League 2
Wuhan Three Towns B - Guangzhou Dandelion Alpha FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 China League 2
Wuhan Three Towns B - Hubei Istar (04.05.2026 | 04 May 2026 | 04/05/2026) 0:0 China League 2
Guizhou Zhucheng Athletic - Wuhan Three Towns B (29.04.2026 | 29 Apr 2026 | 29/04/2026) 3:1 China League 2
Guangdong Mingtu
Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
Wenzhou - Guangdong Mingtu (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 China League 2
Guangdong Mingtu - Hubei Istar (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 China League 2
Chengdu Rongcheng B - Guangdong Mingtu (04.05.2026 | 04 May 2026 | 04/05/2026) 1:1 China League 2
Guangdong Mingtu - Jiangxi Liansheng (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:0 China League 2
Wuhan Three Towns B v Guangdong Mingtu score today, 27.05.2026, and full match statistics will be available on fscore.ug on any device without registration.