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Wuhan Three Towns B - Guangdong Mingtu 27.05.2026

Round 10

Statistics Wuhan Three Towns B vs Guangdong Mingtu

0.79 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.85
45% Ball possession 55%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
13 Total shots 10
2 Shots on goal 3
5 Shots off goal 5
11 Shots inside the Box 5
2 Shots outside the Box 5
0.03 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.81
6 Blocked shots 2
22 Touches in the opposition Box 15
0 Offsides 2
16 Free kicks 10
4 Corner kicks 6
17 Throw ins 18
10 Fouls 16
2 Yellow cards 4
34 Duels won 31
5/7 (71%) Tackles 10/13 (77%)
24 Clearances 14
4 Interceptions 8
299/390 (77%) Passes 391/485 (81%)
18/54 (33%) Long Passes 23/54 (43%)
54/93 (58%) Passes in final third 48/93 (52%)
0.44 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.76
6/17 (35%) Crosses 4/22 (18%)
2 Goalkeeper saves 2
0.81 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.03
-0.19 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.03

Head To Head

Wins
Draws
Wins
1
1
1
Goals
3
3
All matches

Standings

Team G W D L S C Pt
1. Guizhou Zhucheng Athletic
10 7 0 3 18 9 21
2. Xiamen Feilu
10 5 4 1 22 14 19
3. Hubei Istar
10 5 3 2 13 8 18
4. Guangzhou Dandelion Alpha FC
10 5 2 3 13 10 17
5. Jiangxi Liansheng
10 4 3 3 13 10 15
6. Shenzhen 2028 FC
10 4 3 3 16 15 15
7. Ganzhou Ruishi FC
10 3 4 3 9 8 13
8. Chengdu Rongcheng B
10 3 3 4 8 12 12
9. Hangzhou Linping Wuyue
10 2 5 3 10 17 11
10. Guangdong Mingtu
10 1 5 4 9 13 8
11. Wenzhou
10 0 5 5 5 14 5
12. Wuhan Three Towns B
10 0 5 5 6 12 5
  Promotion round
  Relegation Round

Top Scorers

Wuhan Three Towns B Wuhan Three Towns B

No data available

Guangdong Mingtu Guangdong Mingtu

No data available

Statistics from 2026 season of China League 2

Chat (3)

PenaltyKick 26/05 02:51

Wuhan Three Towns B aims for victory!

MedievalMolly65 24/05 16:41

Who are the winners?

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast -
MP 80
Grade 7.2
Minutes played 80
Goals -
xG -
Assists -
xA 0.09
Total shots 1
Passes 34/45(76%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 26
Grade 6.4
Minutes played 26
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/9(67%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 76
Grade 6.3
Minutes played 76
Goals -
xG 0.13
Assists -
xA 0.06
Total shots 2
Passes 18/30(60%)
Yellow cards -
Red cards -
Gr 5.5
G -
Ast -
MP 89
Grade 5.5
Minutes played 89
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 35/41(85%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.3
G -
Ast -
MP 76
Total shots 2
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 7.2
G -
Ast -
MP 80
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 26
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.5
G -
Ast -
MP 89
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.2
G -
Ast -
MP 80
Touches in the opposition Box 2
Passes 34/45(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 8/11(73%)
Touches 63
Passes long 2/6(33%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 76
Touches in the opposition Box 1
Passes 18/30(60%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 2/9(22%)
Touches 42
Passes long -
Crosses 3/7(43%)
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.4
G -
Ast -
MP 26
Touches in the opposition Box -
Passes 6/9(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.5
G -
Ast -
MP 89
Touches in the opposition Box -
Passes 35/41(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 51
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.3
G -
Ast -
MP 76
Duels 6
Aerial duels -
Ground duels 3/6(50%)
Fouls 3
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.5
G -
Ast -
MP 89
Duels 5
Aerial duels -
Ground duels 4/5(80%)
Fouls 2
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 80
Duels 4
Aerial duels -
Ground duels 3/4(75%)
Fouls -
Tackles 3/3(100%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 26
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Wuhan Three Towns B and Guangdong Mingtu will play their match on 27 May 2026 at 07:30.All interesting information can be found in one place, like Wuhan Three Towns B vs Guangdong Mingtu score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Wuhan Three Towns B vs Guangdong Mingtu score and info in recent games:
  • Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
  • Guangdong Mingtu - Wuhan Three Towns B (01.07.2025 | 01 Jul 2025 | 01/07/2025) 2:3 China League 2
  • Wuhan Three Towns B - Guangdong Mingtu (26.04.2025 | 26 Apr 2025 | 26/04/2025) 0:0 China League 2

Last played matches of teams:

Wuhan Three Towns B
  • Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
  • Jiangxi Liansheng - Wuhan Three Towns B (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 China League 2
  • Wuhan Three Towns B - Guangzhou Dandelion Alpha FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 China League 2
  • Wuhan Three Towns B - Hubei Istar (04.05.2026 | 04 May 2026 | 04/05/2026) 0:0 China League 2
  • Guizhou Zhucheng Athletic - Wuhan Three Towns B (29.04.2026 | 29 Apr 2026 | 29/04/2026) 3:1 China League 2
Guangdong Mingtu
  • Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
  • Wenzhou - Guangdong Mingtu (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 China League 2
  • Guangdong Mingtu - Hubei Istar (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 China League 2
  • Chengdu Rongcheng B - Guangdong Mingtu (04.05.2026 | 04 May 2026 | 04/05/2026) 1:1 China League 2
  • Guangdong Mingtu - Jiangxi Liansheng (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:0 China League 2
Wuhan Three Towns B v Guangdong Mingtu score today, 27.05.2026, and full match statistics will be available on fscore.ug on any device without registration.