Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
53%
Ball possession
47%
10
Total shots
10
2
Shots on goal
4
7
Shots off goal
3
7
Shots inside the Box
5
2
Shots outside the Box
5
0.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.45
1
Blocked shots
3
1
Hit the woodwork
0
18
Touches in the opposition Box
8
0
Offsides
2
15
Free kicks
11
4
Corner kicks
5
23
Throw ins
19
11
Fouls
15
2
Yellow cards
0
46
Duels won
42
8/12 (67%)
Tackles
11/20 (55%)
26
Clearances
12
14
Interceptions
9
326/409 (80%)
Passes
270/356 (76%)
23/52 (44%)
Long Passes
35/69 (51%)
61/97 (63%)
Passes in final third
38/80 (48%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
2/11 (18%)
Crosses
3/15 (20%)
4
Goalkeeper saves
1
0.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.05
0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.95
0.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
54%
Ball possession
46%
6
Total shots
2
1
Shots on goal
2
5
Shots off goal
0
6
Shots inside the Box
2
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
10
Touches in the opposition Box
3
0
Offsides
1
8
Free kicks
3
0
Corner kicks
2
14
Throw ins
10
3
Fouls
8
20
Duels won
23
5/6 (83%)
Tackles
7/14 (50%)
7
Clearances
4
8
Interceptions
7
205/244 (84%)
Passes
168/210 (80%)
13/28 (46%)
Long Passes
20/36 (56%)
21/36 (58%)
Passes in final third
16/34 (47%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
2/5 (40%)
Crosses
1/6 (17%)
2
Goalkeeper saves
0
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.96
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
52%
Ball possession
48%
4
Total shots
8
1
Shots on goal
2
2
Shots off goal
3
1
Shots inside the Box
3
2
Shots outside the Box
5
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.34
1
Blocked shots
3
1
Hit the woodwork
0
8
Touches in the opposition Box
5
0
Offsides
1
7
Free kicks
8
4
Corner kicks
3
9
Throw ins
9
8
Fouls
7
2
Yellow cards
0
26
Duels won
19
3/6 (50%)
Tackles
4/6 (67%)
19
Clearances
8
6
Interceptions
2
121/165 (73%)
Passes
102/146 (70%)
10/24 (42%)
Long Passes
15/33 (45%)
40/61 (66%)
Passes in final third
22/46 (48%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
0/6 (0%)
Crosses
2/9 (22%)
2
Goalkeeper saves
1
0.34
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0.34
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Kaizer Chiefs and ZESCO United will play their match on 01 Feb 2026 at 08:00.All interesting information can be found in one place, like Kaizer Chiefs vs ZESCO United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Kaizer Chiefs vs ZESCO United score and info in recent games:
Kaizer Chiefs - ZESCO United (01.02.2026 | 01 Feb 2026 | 01/02/2026) 1:0 CAF Confederations Cup
ZESCO United - Kaizer Chiefs (25.01.2026 | 25 Jan 2026 | 25/01/2026) 0:1 CAF Confederations Cup
Kaizer Chiefs - ZESCO United (19.01.2019 | 19 Jan 2019 | 19/01/2019) First National Bank Stadium 1:2 CAF Confederations Cup
ZESCO United - Kaizer Chiefs (13.01.2019 | 13 Jan 2019 | 13/01/2019) Levy Mwanawasa Stadium 3:1 CAF Confederations Cup
Last played matches of teams:
Kaizer Chiefs
Kaizer Chiefs - Chippa United (23.05.2026 | 23 May 2026 | 23/05/2026) Moses Mabhida Stadium 0:1 Premiership