Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.49
62%
Ball possession
38%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
5
2
Shots on goal
1
8
Shots off goal
3
4
Shots inside the Box
4
8
Shots outside the Box
1
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.61
2
Blocked shots
1
0
Hit the woodwork
1
14
Touches in the opposition Box
6
2
Offsides
1
24
Free kicks
15
2
Corner kicks
2
25
Throw ins
23
15
Fouls
24
1
Yellow cards
2
71
Duels won
51
12/19 (63%)
Tackles
12/16 (75%)
14
Clearances
29
3
Interceptions
12
279/382 (73%)
Passes
135/234 (58%)
30/71 (42%)
Long Passes
15/71 (21%)
56/102 (55%)
Passes in final third
25/71 (35%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
6/19 (32%)
Crosses
1/5 (20%)
0
Goalkeeper saves
2
0.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
-0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.26
0.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
3
0
Shots on goal
1
2
Shots off goal
1
0
Shots inside the Box
2
2
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.61
0
Blocked shots
1
0
Hit the woodwork
1
5
Touches in the opposition Box
2
2
Offsides
0
8
Free kicks
7
0
Corner kicks
2
13
Throw ins
14
7
Fouls
8
32
Duels won
23
3/6 (50%)
Tackles
4/5 (80%)
8
Clearances
9
1
Interceptions
2
154/211 (73%)
Passes
92/150 (61%)
20/42 (48%)
Long Passes
5/39 (13%)
17/41 (41%)
Passes in final third
13/47 (28%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
2/4 (50%)
Crosses
0/3 (0%)
0.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
68%
Ball possession
32%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
2
2
Shots on goal
0
6
Shots off goal
2
4
Shots inside the Box
2
6
Shots outside the Box
0
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
9
Touches in the opposition Box
4
0
Offsides
1
16
Free kicks
8
2
Corner kicks
0
12
Throw ins
9
8
Fouls
16
1
Yellow cards
2
39
Duels won
28
9/13 (69%)
Tackles
8/11 (73%)
6
Clearances
20
2
Interceptions
10
125/171 (73%)
Passes
43/84 (51%)
10/29 (34%)
Long Passes
10/32 (31%)
39/61 (64%)
Passes in final third
12/24 (50%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
4/15 (27%)
Crosses
1/2 (50%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
ZESCO United and Kaizer Chiefs will play their match on 25 Jan 2026 at 08:00.All interesting information can be found in one place, like ZESCO United vs Kaizer Chiefs score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
ZESCO United vs Kaizer Chiefs score and info in recent games:
Kaizer Chiefs - ZESCO United (01.02.2026 | 01 Feb 2026 | 01/02/2026) 1:0 CAF Confederations Cup
ZESCO United - Kaizer Chiefs (25.01.2026 | 25 Jan 2026 | 25/01/2026) 0:1 CAF Confederations Cup
Kaizer Chiefs - ZESCO United (19.01.2019 | 19 Jan 2019 | 19/01/2019) First National Bank Stadium 1:2 CAF Confederations Cup
ZESCO United - Kaizer Chiefs (13.01.2019 | 13 Jan 2019 | 13/01/2019) Levy Mwanawasa Stadium 3:1 CAF Confederations Cup
Last played matches of teams:
ZESCO United
ZESCO United - Zanaco (24.05.2026 | 24 May 2026 | 24/05/2026) 6:1 Super League
Mines United - ZESCO United (20.05.2026 | 20 May 2026 | 20/05/2026) 1:2 Super League
Kabwe Warriors - ZESCO United (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 Super League
ZESCO United - Nkana (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Super League
Green Eagles - ZESCO United (07.05.2026 | 07 May 2026 | 07/05/2026) 1:0 Super League
Kaizer Chiefs
Kaizer Chiefs - Chippa United (23.05.2026 | 23 May 2026 | 23/05/2026) Moses Mabhida Stadium 0:1 Premiership